package brainsplash.gyrusscope.game;

import brainsplash.gyrusscope.framework.gl.TextureRegion;

public class Explosion extends BaseObject {
	float duration;
	
	public Explosion(TextureRegion sprite, int x, int y, int radius, float distanceFromCenter, float direction, float speed, float duration) {
		super(sprite, x, y, radius, distanceFromCenter, direction, speed);
		this.duration = duration;
	}
	
}
